59-62 Wajaom Woodlands
* Treasures of Aht Urhgan required.
* Near East access required.
* Supports 3 parties.
* Aggro to Sight
* Aggro to Sound
* Not Linking
* Weak to Piercing weapons
* Absorbs Wind
One important thing to note about Puks is that they are unique because they absorb all forms of Wind damage. Wind-based spells like Gravity and Silence will be completely resisted, but all damaging spells like Aero, or Detonation skillchains will retroactively cause the Puks to recover hit points instead of damage it, so double check your damage sources, and skillchain.
Thankfully, higher level skillchains with a Wind component (for example, Fragmentation) don't cause the Puk to recover hit points, except when, of course, if you try to Magic Burst an Aero nuke on it. -_-
They have a very fast repop rate, so it's easy to chain these. Be careful to camp far enough away from other Puks such that when it uses its knockback move, Wind Shear it does not knock party members into aggro range of other Puks. Keep Baraera up to minimise the damage from Wind Shear as well.