12-14 Maze of Shakhrami

* WHM recommended.
* Ranged party recommended. *see notes
* Supports 1 party.

Target mobs:
Primary: Maze Maker
* Worm
* Not Aggro
* Links by Sound
* Weak to Wind
* Weak to Light
* Strong against Earth

It is recommended that you bring a party full of members with ranged attacks, meaning primarily Black Mages and Rangers, although a regular pary setup will work, although they won't be able to take advantage of a Worm's immobility as much, and may have trouble safely fighting some of the harder-to-reach Worms.

Walk up and down the red path given, killing all Maze Makers you see. Some may be in the middle of other aggressive mobs, so be careful. How much you actually roam will depend on your party makeup (that is, a RNG party will be more maneuverable than a BLM party.)

Bring a White Mage along with you to the Maze. Be sure to keep Barstonra up at all times to minimize the effects of the Worm's spells, particularly Stonega. If you choose to stay onwards to 15, once your WHM learns Silence, use that as an effective way to prevent damage to your party (assuming, of course, it sticks).

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