21-23 Qufim Island
* Silent Oils/Sneak recommended to move about Qufim.
* Be very careful of undead at night (20:00 - 04:00).
* Supports 7 parties.
Fields of Valor:
Book: (F-6), (I-8)
Page 3: 7x Greater Pugil, 3x Clipper (700xp/gil)
Page 4: 6x Gigas, 4x Greater Pugil (735xp/gil)
Primary: Clipper (21-22)
* Not Aggro
* Not Linking
* Weak to Ice
* Weak to Thunder
* Strong against Water
Primary: Greater Pugil (22-23)
* Not Aggro
* Links by Sound
* Weak against Ice
* Weak against Lightning
* Very Strong against Water
Primary: Assorted Gigas (22-23)
* Aggro to Sight
* Links by Sight
* Strong against Ice
* Very Strong against Thunder
Pugils and Gigas round off the Qufim leg for most people, with people opting to move onto the Jungles afterwards. Technically, xp here is only good up to Level 23, although newer players (or weaker parties) can xp all the way up to 25 before moving on.
Camps are scattered throughout Qufim. The popular camps are those shown to the north-west, right outside Delkfutt's Tower (F/G-6), and "Pug Alley" (H-6). Both of these camps can support two parties each, while everywhere else supports just one.
As per normal Qufim rules, be careful of undead pops during nighttime, as there are some undead spawn points that are fairly close to camp. Fortunately, should you see an undead pop, you have a few seconds to quickly move out of its aggro range.
If you choose to xp here past Level 23, your puller will need to start being selective with the mobs he's pulling, to make sure that he takes the higher-end mobs that will yield decent xp. Pugils are preferred over Gigas, mostly due to safer pulling, as well as being easier to manage in camp.
Also remember that unlike the vast majority of Pugils in Vana'diel, Greater Pugils link.