61-64 Aydeewa Subterrane




Requirements/Notes:
* Treasures of Aht Urhgan required.
* Near East access required.
* WHM recommended (for Erase).
* Supports 2 parties.

Target mobs:
Primary: Aydeewa Diremite
* Diremite
* Aggro to Sound
* Not Linking
* Weak to Water
* Weak to Light

Primary: Defoliator (61-63) *see notes
* Crawler
* Aggro to Sound
* Links by Sound
* Weak to Ice
* Weak to Thunder
* Weak to Darkness

Commentarus:
Top map:
From Al Zahbi, go to the Bhaflau Thickets, and zone into the Aydeewa Subterrane at (I-7). Party members who have unlocked the BLU advanced job will recognise this place, since it is exactly the same.

Once inside the Aydeewa Subterrance, sneak up and turn right at the first circular room, dropping down to a larger room with Aydeewa Diremites in it (your xb mob). There is a passageway to the south of that room which you can camp in. Be sure not to slide all the way down into the large room with the BLU platform, as you will be unable to walk back up the slope.

Lower map:
Zone into the Aydeewa Subterrane from (I-10). The room you will be pulling from has Aydeewa Diremites mixed in with Defoliators, so this spot may be taken by another party slightly lower level than yours, although if they aren't that high level, ou can co-operate by simply leaving the Defoliators to them, and take just the Diremites.

Be careful when pulling in this room however, as there are Fossorial Fleas (Chigoe mobs) about.

Diremites have a Slow move (Fillamented Hold) that overwrites Haste, so like Spider Web, you will need Erase to remove the slow before reapplying Haste. If you have a (non-WHM) mage at 64, have them sub WHM to help out in this respect.

Needs checking:
* The Diremites are on a pretty long repop timer (around 15 minutes). Are there enough mobs to support a party chaining ITs?

4 comments:

Rafael said...

There's a little tunnel with a Qiqirn in it. You can kill it if there are not diremites around :p

Bellemithra said...

GREAT exp here!!! We were there for about 3 hours last night and it was great. It started off a little iffy, we sound aggrod one too many diremites and the whole party wiped (thank goodness for RR2) so we found a safe camp and chained worms and diremites. I highly recommend this place, plus we were the only party so there were always mobs to xp off of.

Meilin said...

Awsome, awsome camp when going in from the Northen entrance of thickets. Supports one party. The only real caution is that a few wormds spawn in the tunnels. What my party did was start a good chain, and end with worms. Also, erase is a GIANT must with diremites, as there slow cannot be overwritten by haste.

Maddie said...

It should be noted that the Diremite move Filamented Hold gives Slow that cannot be overwritten by Haste, which could be a problem if you have a NIN tank and no WHM. Otherwise, the diremites give pretty good exp when thrown in with a chain of Defoliators.