70-75 Bhaflau Thickets
Requirements/Notes:
* Treasures of Aht Urhgan required.
* Near East access required.
* All members should have the Mamool Ja staging point activated to minimize travel time.
* Supports 5 parties.
Target mobs:
Primary: Sea Puk (70-75)
* Puk
* Aggro to Sight
* Aggro to Sound
* Links by Sight
* Links by Sound
* Weak to Piercing weapons
* Absorbs Wind
Primary: Mamool Ja (73-75)
* Mamool Ja
* Aggro to Sight
* Links by Sight
Mamool Ja Blusterer (BLM)
Mamool Ja Infiltrator (MNK)
Mamool Ja Lurker (THF)
Mamool Ja Mimicker (BLU)
Mamool Ja Philosopher (NIN)
Mamool Ja Pikeman (DRG)
Mamool Ja Stabler (BST)
Primary: Skoffin (73-75)
* Wyvern
* Aggro to Sight
* Not Linking
* Weak to Darkness
* Strong against Wind
* Very Strong against Fire
Commentarus:
Walking here isn't too much of a hassle from Al Zahbi, although having the Mamool Ja staging point activated will cut down travel time here significantly.
Sea Puks are the basic bread and butter mob in this place. They have some annoying moves, particularly Wind Shear, which is an AoE damage and knockback move, but they do not have a lot of HP, and are supposedly very weak to all forms of Piercing damage. On the magical side though, bear in mind that Sea Puks absorb all forms of Wind-based elemental damage, and all other forms of Wind-based spells, like Gravity, will be resisted.
Sea Puks are low-IT to Level 70s, but are Tough to level 75 parties, whose purpose is to take advantage of their repop to keep the high chains going. The Mamool Ja and Juriks are VT-IT to 75 though, so stay away from those if you are coming here at 70. Juriks have a multitude of abilities you need to be aware of, including Dispelling Wind, an AoE Paralyze move, as well as a frontal Silence move, so be sure to engage them such that they face away from the mages. Mamool Ja Mimickers are Blue Mages with some very nasty spells, so be sure to keep them Silenced.
Mamool Ja Pikemen are nice because their pet wyverns will let you continue the chain, but are also incredibly weak compared to everything else, so if you're lucky, you could kill off the Wyvern, then as you're fighting the Pikeman, he'll summon another wyvern. In short, if this place isn't overly crowded (which it tends to be), you can get infinite chains here, or as long as people's patience and concentration allow.
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2 comments:
if you plan on doing mammol jas and wyverns, all the party members (including bards and red mages) need to be at least level 74. mammol jas are strong to wind and weak to ice. since the update, this area only supports 3 parties as they cut the number of puk pops considerably. take special care of fang rush, it will one-shot anyone (not even galka paladins are safe). deadly dive is a potential one-shotter as well but not as likely as fang rush.
Totally disagree with Ayrlie about needing to be 74+ for mamool ja's. We had no problem with them at 70-72. Our party makeup was RDM, BRD, BLU, SAM, DRG, NIN. primary mobs were puks and secondary mobs were mamooljas. I got 41k exp in 2.5 hours (using anniversary ring twice) with virtually no down-time. We only had 1 death the whole time. Possibly the best party I've ever had.
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