26-28 Yuhtunga Jungle



Requirements/Notes:
* All party members require a Key Item: Airship pass for Kazham.
* Supports 1 party.



Target mobs:
Primary: Goblin Furrier (RNG)
* Goblin
* Aggro to Sight
* Links by Sight
* Weak against Light

Commentarus:
XP here is very nice, since Ranger mobs are soft and have terrible evasion compared to other classes. The Goblin Furriers are a little spaced out though, so having some way to look for them is helpful.

In reality, any of the three tunnels leading up towards the Outpost can serve as a camp, however, the marked location is the one with the closest spawns. The Goblin Furriers are rather spread out, so having Widescan is very useful. In addition, since they are all RNG mobs, be sure to have the puller run past the party so the Furrier follows suit. Be careful not to fall down any of the holes while pulling!

Be careful of the Overgrown Roses though- they're ten levels higher than the Furriers. >_<

4 comments:

Ayrlie said...

there are 2 more goblin furrier spots, one at G-7 with couple mandies and a goblin smithy, and another with solider crawlers when you take the ledge that gets you from SSG to Kazham. Each spot supports 1 party.

Anonymous said...

To clarify the first spot ayrlie mentions: There's a tunnel in H-7, the northeast arm of the 'X' there. No goblins spawn there, so it makes a nice safe camp for pulling mandies, Furriers, and the occasional Smithy as necessary. My static was getting 7k/hr at 28, but it dropped to 5.5k/hr at 29.

This is on the path back to Kazham from Yhoator Jungle; to get back to town from this camp just invis up, drop in the hole and head north.

Kirsten said...

The Goblin camp at F-10 is great! We camped where all the weird flowers and crawlers were (they don't aggro) at lv27 and the xp was great. Just take care for elementals, I recall 2 years back being here as ninja because that's when I found out they don't aggro "ninjitsu" type casting.

Spraynard said...

I am a big fan of this camp, it's not as well known as Yhoator Jungle camps, and therefore not as camped, only downside is there is only enough mobs for one party.