73-75 Bhaflau Thickets



Requirements/Notes:
* Treasures of Aht Urhgan required.
* Near East access required.
* Supports 3 parties.
* Nyzul Isle staging point can be used to get to camp.
* 1 Imperial silver piece to access the ruins if you're walking here.
* Warp recommended. *see comments

How to get there:
1. Bring an Imperial silver piece to access the Alzadaal Undersea Ruins.
2. Enter the ruins from (F-6) of the Bhaflau Thickets.
3. Take the really bright portal in the first room.
4. Then, take the other really bright portal.

-If you took the runic portal, follow the instructions from this point onwards.-

5. Take the portal right in the middle of (G-9). (If you walked here, head south from where you pop and it'll be the first portal you see.)
6. Take the dim-lit portal.
7. Exit as normal.




Target mobs:
Primary: Mamool Ja
* Mamool Ja
* Aggro to Sight
* Links by Sight

Primary: Greater Colibri
* Colibri
* Not Aggro
* Links by Sight
* Weak to Piercing weapons
* Very Strong against Wind

Commentarus:
This part of the Bhaflau Thickets can be split into three zones- the "upper", "middle", and "lower" sections. Each section supports one party. Note that once you drop down, you cannot get back up to a higher section.

The top section is filled with DRG and BST Mamool Ja, providing easy chains. The middle and bottom section is populated by Greater Colibri and Wivres, which are not xp mobs. The Greater Colibri are unique to this part of the Bhaflau Thickets, and thus will the the focus of this entry.

As mentioned, the bottom section supports 2 parties- one party just after the dropoff from the top setion, and one more on the far west side, closer to the Halvung zone.

Greater Colibri share all the traits of regular Colibri, including their Mime traits. However, Greater Colibri also link by sight, unlike their lesser cousins. Because of Snatch Morsel, you will have to take into account that you will be fighting without food effects for much of the time. Fortunately, Greater Colibri are just as squishy as ever. They do, however, have noticeably high evasion, so bring a BRD or COR in your party though to cater for this.

There's no need to hold back on enfeebles because of Reflect since debuffs land easily. If you insist on having some form of food buff, bring something cheap, like Mithkabobs.

Overall, it's an easy camp, but still exercise some caution as things can get out of hand quickly. One trick you may want to use is to Dia a Colibri, so it will mimic it (most likely) to you. You are now safe from any mimicked Sleep effects! Finally, for obvious reasons, do not Sleepga or Horde Lullaby the Greater Colibri unless absolutely necessary.

Finally, unlike many of the ToAU camps, you will not be able to get back to a runic portal to teleport back to Aht Urhgan, so be sure to have a way of getting back by yourself (be it a BLM, Warp Cudgel, or whatnot.)

10 comments:

ad3285 said...

I tested the camp with Tuufless as a 75BRD. Our campsite is right after we dropped from the cliff of beastmen.

I like this camp alot with those Greater Colibris. It is easy to chain with, just that those Battle Bugards (buggers) will often be the one that breaks ur nice chain. On the site, there is only 3 of them, only 1 actually will roam near to the PT, so it will be good to use that to start off the chain. ^^

wyred said...

wow, I know everyone in those 3 screenshots.

Anonymous said...

Tuff we need to party together!! I still owe you one!! -_^

Sardine said...

One point to note though about the usage of sleepga/horde lullaby on Colibri... Very nasty effects if the sleeper happens to stand in the middle of the party...

As a rdm meritting here, I tend to dia the mobs (because of the obvious def down effect) and leave the dia on myself because it keeps me awake should a reflected sleep end up on me. Would recommend brds that are not /nin to try this method as well.

Glizdus said...

Bugards has been replaced by Wivre, which has hell of HP and noone bothers killing them and does'nt aggro. I've seen only one BLM party meriting on them.

Unknown said...

If the partys are halfway good (can break chain 6) then its impossible to fit 6 parties in there.
Its by far my favourite camp but I have to say 1 party/camp is max with a good bard.

kharvey10 said...

wivres are often manaburned, due to their hides that been going for 300k on my server recently. they are usually done a blm + rdm duo or a blm + blm + rdm trio. wivres don't move very fast, very weak to dark magics, and can be slept easily.

Cyprian said...

This camp is the best... but only has two major areas, the top level and the bottom level, for Great Colibris. With a BRD BRD RDM NIN WAR MNK, we were able to achieve Limit Chain 300+ easy. I even made a video of it =D Check it out:

http://www.youtube.com/watch?v=x128qElq1jo

Unknown said...

I argue the validity of this being a 3 party camp if you ignore the Mamool Ja aspect. The bottom and middle layers can quickly be cleared by a very well-equipped party. AT least on Siren, if there is a party at each level, its not worth even trying, there will just not be enough mobs for everyone.

Anonymous said...

This is definately a good camp for when the new level cap got introduced. I camped here with a level cap 76, and for about 1 hour, my party still rec'd about 14.2 -16.1 K hour Exp pts. We even had a 75 lvl cap and there, after a 75 showed up. Wivres can be targetd as well, but Colibri was the mob of choice.