14-16 Buburimu Peninsula

* Echo Drops recommended.

Fields of Valor:
Book: (E-7), (I-9)
Page 2: 6x Carnivorous Crawler, 2x Sylvestre (500xp/gil)
Page 3: 5x Bull Dhalmel, 3x Carnivorous Crawler (525xp/gil)

Target mobs:
Primary: Bull Dhalmel
* Dhalmel
* Not Aggressive
* Links by Sight
* Weak to Wind
* Weak to Thunder

Primary: Zu
* Bird
* Not Aggressive
* Links by Sound
* Weak to Piercing weapons
* Weak to Ice
* Strong against Wind

Primary: Carnivorous Crawler
* Crawler
* Not Aggressive
* Links by Sound
* Weak to Ice
* Weak to Thunder
* Weak to Darkness

Bull Dhalmel and Zu are similar to Damselflies in the Valkurm Dunes, although the Buburimu Peninsula is far less crowded (if ever).

Ninja tanks in particular like Dhalmels- they hit hard, but attack slowly, so Utsusemi will last a while. That being said, Dhalmel have a move called Cold Stare, which is a frontal Silence move. However, you need to be facing the Dhalmel in order for the Silence to take effect, so have your mages turn away from the Dhalmel to avoid getting Silenced.

Dhalmels also can Berserk, which, like the Warrior ability increases their attack (so the tank will take more damage), but drastically reduces their defense. If possible, save your weaponskills until after the Dhalmel uses Berserk for oodles of damage.

Zus and Carnivorous Crawlers are exactly the same level range as Bull Dhalmels. When fighting Zus, have your White Mage cast Baraera to minimise the damage from one of the Zu's special attacks, Wing Cutter.

In addition, mobs here are fairly spaced out, and in addition, some lower-tier Goblins may be interspersed here and there. When the highest level member of the party hits Level 16, quite a few of the mobs will con as Tough to him, although there will still be a few Incredibly Tough mobs here and there.

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