68-71 Bibiki Bay



Requirements/Notes:
* All party members require Chains of Promathia.
* Supports 5 parties.



Target mobs:
Primary: Catoblepas
* Dhalmel
* Not Aggro
* Links by Sight
* Weak to Wind
* Weak to Thunder

Primary: 2nd tier Hobgoblins
* Goblin
* Aggro to Sight
* Links by Sight
* Weak to Light

Hobgoblin Alastor (DRK)
Hobgoblin Physician (WHM)
Hobgoblin Toreador (RDM)
Hobgoblin Blagger (THF)
Hobgoblin Angler (WAR)

Commentarus:
There are two main camps for Hobgoblins exclusively- the passageway to the south-west of Bibiki Bay, and the cave just to the east and below. Of the two, the cave has the slightly higher level Hobgoblins, so are more suited for 69-71 parties. Try to stay away from Hobgoblin Blaggers- they're THF, so have ridiculous evasion.

All the Hobgoblins there are on a 5-minute repop timer, so you will probably not need to be picky over which mob to pull, although do try to avoid the Hobgoblin Blaggers, since they have very high evasion (being THF). Also, if you're camping in the cave, be sure that your Black Mage is very careful with any -ga III Magic Bursts (BLMs learn Firaga III at 69), because of the two Tartarus Efts that wander up and down the cave.

As with the lower level Catoblepas in the same zone, the same rules apply. Have a good way to deal damage so that Healing Breeze (which usually cures from 600-1100HP!) doesn't slow your party's xp too much. Ninja tanks get a slight nod over Paladins because Catoblepas hit hard, but slowly. A Catoblepas' Berserk is a very good thing for you, and you don't want to Dispel it. ^^

2 comments:

Anonymous said...

I've been partying here for the last 3 hours. It's relatively good experience if you don't have anywhere else to be. The goblin bombs can be rather tough and slows your EXP way down if you cant find a way to minimize the dmg. Barfire really doesnt do much and I hate to say it, but a RDM seems more of a hindrence than help here. I recommend a BRD because of Carol and the ACC/ATK bonus you can get. I came here as a 67 DRK and have yet to die. So I believe a party of 67's could pull this off, but it all depends on your setup. If you are looking for an open camp, this is rather deserted. But that doesn't mean it's not a viable camp.

TheDeeOweZee said...

If you tire of amnesia from Imps every 10 seconds then these camps are just what the Moogle ordered! No fighting for claims or camps. If you have a healer that is struggling keeping up with silena, poisona, refreshes and cures,then these camps are great! Watch for dhalmel links, these can be quite nasty. Came here with a Level Sync 68 party and had some fun.