* Stunner recommended.
* Supports 1 party.
Fields of Valor:
Book: (G/H-6), (H-11)
Page 1: 3x Killing Weapon, 3x Ominous Weapon (1300xp/gil)
Primary: 1st-tier Weapons
* Aggro to Sound
* Aggro to Magic
* Not Linking
* Weak against Fire
* Slight resistance against all other elements (+12.5% Magic Def)
Killing Weapon (WAR)
Ominous Weapon (RDM)
Camp right when you zone in form the Sanctuary of Zi'Tah, and take on the surrounding Weapons from both the immediate area, and any of the two side paths leading deeper into Ro'Maeve.
Whirl of Rage is one of the more annoying moves the weapons do, and is basically AoE Stun and damage. Having a Black Mage, or even better, a Dark Knight on Stun duty to guard against Whirl of Rage will save the party a lot of trouble. However, the window of opportunity to Stun is very short, so having a Dark Knight with itchy fingers would be the ideal case here.
The Killing Weapons are considerably easier than the Ominous Weapons, since they are simple WAR mobs, as opposed to the Ominous Weapons, that are RDM. At 56, a few Killing Weapons may give too little xp, but there are enough weapons to pick and choose from.
Note that the Ominous Weapons, being Red Mages, also casts buffs on the other surrounding Weapons, so make sure to dispel any buffs the Weapon has, even if it's a Killing Weapon.
One thing to note is that you may get aggro from respawning weapons in the main area. In the event Sleep fails, or some other crowd control method, have the person with aggro simply zone out, whereby if all goes well, the add will simply disappear thanks to the anti-MPK patch. Note that this however, breaks chain for the person who zoned.
Overall, a challenging campspot.