26-30 Yhoator Jungle



Requirements/Notes:
* All party members require a Key Item: Airship pass for Kazham.
* Supports 3 parties.




Target mobs:
Primary: Yhoator Mandragora
* Mandragora
* Not Aggro
* Not Linking
* Weak against Piercing weapons
* Weak against Wind
* Weak against Fire
* Weak against Ice
* Weak against Thunder
* Weak against Darkness
* Strong against Light

Primary: Goblins
* Goblin
* Aggro to Sight
* Links by Sight
* Weak against Light

Goblin Smithy (WAR)

Commentarus:
This is the accepted (and logical!) continuation from Yuhtunga Jungle. Practically the exact same tactics apply to Yhoator as with Yuhtunga Jungle, only the mobs are slightly higher in level.

Your Black Mage will know Firaga by now. Be sure not to hit any extra mobs (such as the White Lizards that frequent the area), otherwise your party might find themselves with too much to handle.

You may occasionally come across a Goblin Pathfinder, a BST with a pet, Goblin's Bee. Be careful when pulling these, for not only does the Goblin link with other goblins in the area, but the pet will also link with all the Yhoator Wasps in the area, too!

If you happen to be at the south-easternly camp with the lone Goblin Pathfinder, please take note that this is also a camp used by soloers who wish to xp off beastmen pets. If one is present, kindly leave the Goblin Pathfinder alone.

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