34-36 Eldieme Necropolis
* RDM highly recommended. (for Dispel & Silence)
* Supports 1 party.
* Aggro to Sound
* Not Linking
* Strong against Blunt weapons
* Strong against Darkness
Enter the Eldieme Necropolis from the (G-8) Batallia Downs entrance. People who have already completed their Fellowship quest will recognise this place since this is where the first ??? for the skeleton fight is.
A Red Mage is important here because Gazers are mage mobs, and will generally already have Blaze Spikes on them, which needs to be Dispelled or Finale'd. In addition, they can cast assorted magics, including some -ga spells, so Silence is also important to have here. Silence can wear off pretty quickly though, so be vigilant with reapplying it.
Hex Eyes is an AoE Paralyze move that only affects players that are facing towards the mob. Because of that, have the mages facing away from the Gazer when fighting. The melees will get Paralyzed, so assign a melee to each mage for Paralyna, although the Paralyze effect wears off in about ten seconds anyway.