66-69 Boyahda Tree (Darter)
Requirements/Notes:
* WHM or /WHM recommended.
* Supports 2 parties.
Target mobs:
Primary: Darter
* Fly
* Not Aggro
* Links by Sound
* Weak to Piercing weapons
* Weak to Ice
* Strong against Wind
Secondary: Steelshell
* Crab
* Aggro to Sound
* Not Linking
* Weak to Ice
* Weak to Thunder
* Strong against Water
Secondary: Processionaire
* Crawler
* Aggro to Sound
* Links by Sound
* Weak to Ice
* Weak to Thunder
* Weak to Darkness
Commentarus:
Your secondary mob depends on where you camp. The northern camp is not too far from the waterfall drop that you fall down from the top level of the Boyahda Tree. There, you will focus on Darters with the occasional Steelshell.
The pond camp has slightly more in terms of Darters, but only has the comparatively weaker Processionaires to act as filler when the Darter population gets sparse. It is also slightly safer in the pond, too since the camp area is more spacious, and you do not have to contend with a wide variety of various attacks, not to mention that pulling Processionaires at the pond is a whole lot safer than tring to pull a Darter while dodging aggro from just about everything in the room.
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beware of A.G. pop that happens on the far western side of the blood ball room. He has monk 2hr ability and draw-in, so running is not an option. Very often, however, the gilseller beastmaster crew will escort it out of the room and try to get it near Cloister of Storms zone where they will eventually kill it with skimmers/korrigans/steelshell pets.
Watch out for times where Water Elemental is possible. This is rare, but they pop just about anywhere you see a darter right over water. You must pull mobs deep onto land and risk potential aggro/links from other mobs unless you got RDM+BLM and a light/fragmentation skillchain to quickly kill them off. Its possible to chain in the elementals, but manaburn setups will have much better luck than a melee-heavy setup.
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