64-66 Den of Rancor

* One person in the party needs a Key Item: Paintbrush of Souls.
* Ninja tank is preferred because of Screwdriver.
* Mages should also bring a few Prism Powders.
* Supports 2 parties.

How to get there:

* Enter the Temple of Uggalepih (1) from the main entrance (Yhoator Jungle, (J-12)).

* Invisible is required through the Temple of Uggalepih.
* Zone back to the Yhoator Jungle at (2).
* Hug your left hand wall to zone back into the Temple of Uggalepih at (H-11).

* From (3) on the second map, go to the Wooden Gate at (H-7).
* One person needs to drop Invisible to open the gate for everybody else. Try not to get Tonberry aggro, but if you do, they are easily defeated.
* Keep moving to the "Granite Door (1)" at (I-10), where there will be a Temple Guardian.
* Defeat the Temple Guardian (keep Barfira up and watch for Meltdown) to open the door. There may be a Manipulator (NM Doll) circling the room just behind the door. It is sight and magic aggro. (This is where the Prism Powders come in handy.)
* At the picture frame (I-7), one person with the paintbrush of souls needs to open the door by clicking on the picture frame and staying still for 30 seconds. In the meantime, the other party members deal with the aggro in the room.
* Once the door is opened, zone into the Den of Rancor (2).
* Sneak and Invisible is needed in the Den of Rancor.

* Follow the line from (H-4) to "Drop D". You can check to see if you have the correct hole, since you will be able to see the Stygian Pugils and/or Doom Toads from the top.
* Drop down the hole and move to camp.

Target mobs:
Primary: Stygian Pugil
* Aggro to Sound
* Not Linking
* Weak against Ice
* Weak against Lightning
* Very Strong against Water

Secondary: Doom Toad
* Aggro to Sound
* Aggro to Low HP
* Not Linking
* Weak against Fire
* Weak against Light
* Very Strong against Darkness

As the directions above show, this place is a pain to get to. However, because of that, you will usually have the place all to yourself, even though there are enough mobs to comfortably support two parties, although (I-7) is the preferred campspot.

Occasionally interrupt the Styigan Pugils with a Doom Toad for Chain #3 or #4. Doom Toads take too long to kill for Chain #5. They also give extremely good xp for the kill.

Both camps have nearby pops you should take note of. The (I-7) camp has a Pugil spawn very nearby (just at the mouth of the opening), while the (G-10) camp has VT Bats spawning closeby that may aggro the mages. Because the (I-7) camp is so narrow, and a little cramped, Bards may have a little bit of a hard time here- use short-range instruments to avoid giving the wrong buffs to the wrong members. Try not to accidentally zone into the Cloister of Tides, too, although by all means run there if something goes wrong.

Do not expect someone to come Raise a dead member, or replace. Make sure everyone here has plenty of time, and have Reraise up.


Anonymous said...

This camp is very tiny, once you get the first couple pulls out of the way it becomes easier.

Very irratating to get to, lol

Unknown said...

For this level range, some of the best experience you can get. I know everyone is hung up on birds, but you tear through exp here. One of my favorite out-of-the-way camps.